Interessant für DualHead Drucker ist das neue Complex feature:
Auf einem Körper kann man Flächen definieren, die später in einem anderen Material gedruckt werden. Die Generierung eines Complexes erzeugt einen Grundkörper, in die ein oder mehrere Inlay(s) eingefügt ist. Das schöne daran ist, dass die äußere Hülle mit vielen Tools dann weiter wie eine einzige weiter modifizieren kann.
ReleaseNotes:
- new Complex objects that contain internal partitions (beta!). Complexes make it easy to design for multi-material 3D printing!!
- Generate Complex tool to create a Complex from face groups
- Split Complex decomposes a Complex into separate solid shells
- new Export mode that automatically decomposes Complex on write
- new Align to Target tool to automatically align meshes in 3D
- new Unwrap tool flattens surface patches
- new SVG Export can export meshes as SVG (edges, colors, etc). Try it with Unwrap!
- new Mesh Query tool for visualizing mesh properties
- new measurement-based scene scaling workflow in Units/Dimensions tool
- new Select Intersecting action in Select tool (double-click on other scene objects)
- new Preserve Group Borders and Project To Target options in Smooth Boundary
- Remesh can now automatically preserve sharp edges
- Make Pattern can now clip to active Target object
- Make Solid updates and new mode to automatically preserve sharp edges (slow!)
- huge Booleans stability improvements
- minor improvements to Transform, Smooth, Replace and Reduce
- export support for SMESH format
- Pivot-drag positioning shortcut can now terminate on any surface in scene
- new unlit-texture shader
- support for Autodesk Screencast
- crazy bugfixes
- tons of UI improvements to indicate disabled/unavailable menus and settings
- lots of [scripting API improvements]